I'm currently testing some little things with the HLSL custom node in UDK and I'm wondering if there is a way to use the Scene Texture Sample node as an input ? I would like to perform something like a blur/sharpen on the scene texture.
From what I have read, the Scene node is already sampled which mean is ouput is a float4.
Is there a way to transform this floa4 into something usable for a Tex2D function ?
I must admit that I'm not comfortable with HLSL.
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float3 output = tex2D(SceneColorTexture, ScreenAlignedUV(UV));