Hello everyone. I'm creating a new version of the main character of the game i'm solo developing at the moment, and since i think i got some better skills since the last time i made her since it's the main one, i think it should add some extra love. At my artstation there is the V1 and V2 of her so you can compare all 3.…
As it says in the tittle, this will be a forum blog that I update on every Saturday and Wednesday. I will show the Work in progress renders and screen shots of my own personal projects, as well as projects that I am working on for University and if contract permits my freelancing work. A little about me, I am a full time…
A question for the Maya guru's: I have experience with the sculpt terrain tool and 3D brush-thingy-ma-bob, but i'm really not sure of any methods for painting seamless looping textures AND keep it renderable for mental ray, while being able to layer them up. I've been hunting videos out for a while, and while no obvious…
Hey all. I've got a question and all the searching I've done hasn't really got me past basic baking questions. Bascially I have started messing with trying to do LOD models and higher poly bakes. Currently I'm working on vegetation and one of the team members wanted more ground cover (ivy type plants to hide tex seams) So…
Hey guys, i finished my latest environment for the portfolio and i wanted to share it with you, this time is an anime style classroom that i wanted to make to see how far could i go without any retouching after the final rendering, all the images that you see are rendered in real time using Unreal. My main sources of…
So right now I am a student studying 3D art. Rigid body and visualization are my areas of expertise. I mainly use 3ds Max and I feel like I have a good grasp on 3D modeling itself, just not a solid vision of the overall workflow. I can do insanely sharp high poly models, because I have the mindset of "if I am just…
Howdy fellas. Didn’t posted anything for a while. Right now in my free time I am working on animated short. I have some content already done so i will share them in a form of a blog. Let’s start with some images of a main character. His name is Combine an operative of some multiplanet sort of Interpol organization. More…
[img2=left]http://boards.polycount.net/images/features/infernal.png[/img2]Today Terminal Reality Inc. announced the Infernal Engine, some new technology they're rolling out for the masses. While you need to be a licensee at this point to get your hands on it, the list of features and improved workflow is worth the mention.…
hi i have some funky wunky x-ref problems and it would be so nice if max would learn to handle them correct but no.. it don´t want to.. so maybe there is some trick or some other solution, maybe someone knows.. ok here we go: i have a smal scene with some animation (some objects are x-ref-objekts some are normal un-refed…
Hi Polycount community! I'm a multimedia student, interested mostly in 3d environment art. Currently I have pretty basic understanding of the process. This is render from last year's school project. Modeling, rendering done in Cinema 4D, textures in Photoshop. This year I'm intending to acquire knowledge of current-gen…