Hello everyone. I'm creating a new version of the main character of the game i'm solo developing at the moment, and since i think i got some better skills since the last time i made her since it's the main one, i think it should add some extra love.
At my artstation there is the V1 and V2 of her so you can compare all 3.https://www.artstation.com/eatmylazer
At the present time she is NOT rigged yet, lightning and scene are still a mess and honestly idk how should i improve it. Any ideas?
In the photo you can see the lowpoly model, rendered in realtime with Eevee at Blender 2.8.
What do you guys think? There is anything you all would add up? Is there any places that the texture might look better if i add some extra detailing? It's the first time i actually set up a render inside blender so maybe some node setup tweak might be needed too. If you think that another node setup might work better, do you mind in showing me?
I'm having the feeling that the hair need some extra attention also. Maybe make it more messy, i don't know.
Somehow i feel that would be nicer to get her render inside Blender Eevee instead of Marmoset this time so i'm giving it a shot.
Well its a WIP.
All C&C are welcome, cheers!