Hi, my name is Mariano and I'm currently available for full-time work. Feel free to contact me at: Artstaion - https://www.artstation.com/mariano_ruiz E-mail - mruizm@gmail.com Linkedin - https://www.linkedin.com/in/mariano-ruiz-manzano-928076152/ Instagram and Facebook are in the artstation link. I focus on a games…
Hi, Polycount! I would like to share with you my latest texture/lookdev speed project. More images and TT: https://www.artstation.com/artwork/lBXkk "The Fortune Teller" is a concept sculpt created by the talented Marcin Klicki- https://www.artstation.com/klicek, who provided the model online for free on his Gumroad…
i like the over all shape and flow of the body,, the head looks like a silly cartoon drawing and needs some more work,, dig up some reference on real creatures and use those to base you character on. it really helps. that normal map is terrible, never ever do that.even for a temp solution it does nothign but hurt your…
I want to share a project that I work on my free time to practice the video game hand painted models. I base on the great concept from Baldi Konijn. Hope you find something interesting on it, critics and comments are so welcome. And I'll be glad to answer any question regarding the process, tools or tips to develop this…
Hello fellow 3D junkies. I've been experimenting with mixer and world creator the last couple of days. I really was wanting to develop a workflow to generate and create distant environment geometry/textures. I wanted to see if I could utilize Zbrush sculpts as well as terrain height data used from world creator thrown…
Hello! I worked on these the past three weeks and now that i'm done with it, I hope to get some feedback on what I could've done to make it better. Anxious for some guidance
Hello, We are looking to seriously expand our team. We are looking for a couple of experienced Zbrush artists to work with. Artists must have these skills:* professional level in Zbrush sculpting * familiarity with optimizing/Exporting STLs from Zbrush * proficient with 3D printing (or at least how it works) * proficiency…
Hello, My name is Alex and I am a 3D character artist ;) . For about 4 years I have been developing characters for games and movies and I think this kind of work is the coolest kind of art. At the moment I have the following skills: Sculpting: Zbrush Modeling: Maya, 3D's Max, Houdini ClothSimulating: Marvelous Designer…
hey fellas i started modeling like 8 years ago because of the Polycount TF2 Hat dealio but this is my first time actually posting any of my stuff here. hopefully it was worth the wait! Basically I was going through Michael Pavlovitch's intro to zbrush series (up until very recently I'd only used maya/mudbox) and liked one…
Hi you all! I decided to try to create a marine monster for an aquatic circus on another planet. Its a model created for The Rookies Circus Contest. It took me about 3 days to finish. One texture set, one material. It is a real-time character rendered in marmoset toolbag. It was made for The Rookies in a few weeks. It is…