Hi, Polycount!
I would like to share with you my latest texture/lookdev speed project.
More images and TT: https://www.artstation.com/artwork/lBXkk
"The Fortune Teller" is a concept sculpt created by the talented Marcin Klicki- https://www.artstation.com/klicek, who provided the model online for free on his Gumroad account.
https://www.artstation.com/artwork/xe86O
I downloaded Marcin sculpt and decided to work on its UVs, textures, and lookdev in a short period of time (2 days maximum) just so I could develop my organic skills and, at the same time, learn how to finish a project without waiting it to be "perfect."
It was a great challenge to finish it in a such a short period of time, and I'm glad I could call it "finished" and not "perfect".
"The Fortune Teller" was done using Mari, Substance Painter, Vray and Nuke
I also used the amazing Texturingxyz skin and leather texture packs.
For more info and images, check my Artstation page: www.artstation.com/paulhpaulino
Replies
I was wondering if you had a specific process for the eyes, as they definitely draw in the most attention for me.
Thanks Lurcisia!
Since the model didn't have a separated geo for the eyes, I had to solve the problem with textures, by making that area with more SSS and also with a higher gloss value than the rest of the body. That's why it got a watery look