Character Artist Internship JOB DESCRIPTION Character Artist Intern will be responsible for optimizing next gen character assets for an upcoming AAA console title. Applicants should be familiar with creating high quality Zbrush models for game assets. Interns should also have experience with retopology tools and techniques…
I'm working on a project for the iPhone &iPad, I need a 'proof of concept' game trailer this would involve some potential 'cutscenes' from the game to help show people what the final product could look like. I have included some details about my project below, this is only a basic description and If you are interested we…
Developing stylized characters for animation is not as easy as you might think, and infusing those characters with timeless appeal is even harder. In this 10-week long course, Michael Defeo will show you the techniques and design principles that have helped industry giants, like Blue Sky Studios and Illumination…
We are no longer accepting applications for this job. Thanks for the overwhelming interest in joining our team! ________________ We’re an experienced team who are having a lot of fun working on a retro country life sim with RPG vibes. Why don’t you join us? Are you a talented Blender character animator who excels at making…
Hi, I have 13 years experience as a xharacter artist. I am currently working on some western character illustrations. You can view them here: Portfolio goliverio@comcast.net Here is a sample, hope this works:
It does not hurt to do exactly what Optinium said. Sure being able to do full fledged characters with your first position is the dream... but lets be realistic here. Most entry level character artists will help with character related props/weapons/gear/etc, if not, clean up on the characters themselves. Once again, like…
[FONT="]The Emergent Reality Lab at Rensselaer Polytechnic Institute is looking for a 3D artist to create game-ready human characters for a VR-based educational game. Project scope: The project is built in Unity and uses the CAVE virtual reality system. The game is story-driven, with a large amount of interactive…
Hey guys! so, i'm still at odds which path to go down, i've dabbled in 3 areas: character creation, vehicle/mechanical creation and environments, all three outcomes i'm happy with but i've always come back to characters because it's what i really hope to get into. However, it's the characters part that i'm the worst at…
Hey Everyone, I saw this website a few weeks back and thought i might as well post some small stills of the stuff i have been working on. comments and critcism's are welcome from fellow 3d artists and the like. First model is an unfinished model that i am trying to create, yes I know it's dragonballz i know some of you…
https://www.artstation.com/artwork/04gzvV I've been working on this character off and on for a little while now. I spent a majority of the time in UE5 trying to achieve some great look dev. Aside from the wireframes, everything was captured in UE5. Polycount for the character is 64k tris, and the gun is 5.3k tris. There…