Are you a talented Blender character animator who excels at making stylised characters come alive?
Do you have excellent character modelling and texturing skills in Blender and a proven track-record of using classic animation principles, for example, squash/stretch, anticipation, follow-through, overshoot etc, in your work?
Do you enjoy the process of perfecting your characters and animations based on feedback from the rest of the team and external playtesters?
Do you love pixel art, low-poly modelling/animation and old skool retro gaming?
If so, we might have the perfect job for you.
The person we’re looking for should be able to:
Bonus points for:
In return, we can offer you a full-time job on our team (40 hours per week), a salary that matches your skill level and experience - and a friendly and fun work environment without overtime and crunch time.
Our office is based in the Netherlands.
Working remotely is only an option if you can attend our daily meetings, playthroughs and developer sessions so you’ll need to be in or close to the Central European Time Zone.
You're always welcome to visit our website to see other vacancies: