Ok. I got a pretty good reaction to my work at school. I'm a freshman. I felt good. Here's some of my 3D models in Arnold and Maya. and a traditional painting I originally went in with an intent to be a concept artist but after exploring all the other realms of things like gamedev, motion graphics, environment, character,…
Name: Arsenii Kolesnikov Timezone: UTC +3 (GMT +3) (Moscow, Russia) Specializing: Sci-Fi & Realism Concept Art for AA games and films. Hello! My name is Arsenii Kolesnikov. I'm concept artist, working with different projects from cinematic concept art to gamedev and NFT, I offer a range of services that cater specifically…
Those bands that run through the fog and ocean are from the depth fade node I've used in my shaders built with ASE. It has something to do with the depth texture. It only shows up on some devices. It's not present on Ipad, or older Android devices. Only Adreno GPUs as far as I can tell atm. I did manage to make it go away…
Hi! We are looking for 3D Generalist/Enviro Artist to join our team and help us in creation of colorful assets for our world. The position is a full-time contract (or close to), at least for 2 months. Your main responsibilities will include creating 3D assets from concepts, unwrapping UVs and baking textures where…
I really enjoyed posting PSC updates and getting comments and encouragement, so I'm starting a new thread for the next project :) . I'm now developing in Unity with Antares Universe node based programming plugin (which kicks ass btw) I should warn some posts and most videos will be presented by my gamedev alter-ego…
Project name: ARCHON 2160 Brief description: A mediumsized project taking inspiration from the classic game Archon,1983 More information can be found in our FAQ and Designdocuments http://archon2160.pbwiki.com Target aim: Freeware Compensation: No compensation, we're just a bunch of (talented) hobbyists creating a great…
Are you an experienced Animator ready work on animations in Brno, the capital of game development in central Europe? Then we want you! The job is mainly about animating and cooperation with programmers and designers to develop realistic in-game character animations. Part of the job is also cooperating with our own Motion…
AU Gamedev has left a mark on me personally, ive had my fair share but to add my own little tidbit to all this: I lived with and worked together with a senior engineer who worked on LANoire for nearly 2 years up until launch. And for the most part he enjoyed his time there. I know the guy well enough to know hes not one to…
I have experience with Blender but i totaly forgot his workflow... My experence with 3D is a bit strange becouse i liked to jump betwen packages... I start from Cinema 4D r14 probably, next was 3ds max (i do not like him at first), after 1-2 mouths i go to Maya (learned something) back to Cinema and again to Max tried…
Things that show up in yellow in the modifier stack, are activated. As long as its yellow you can click the move gizmo in the viewport and move the mirror plane where you want. You can do the same thing to most modifier gizmos like UnwrapUVW, bend, twist ect... It centers the mirror plane at the objects axis. You can…