Hi everyone! I'm an aspiring Environmental Artist that figured out what I really wanted to do at the end of my last year at my university(not fun at all), which have led me to completely reconstruct my portfolio. I have done some personal projects before this but decided for this one to use an existing concept from an…
I'm at a bit of a loss as to how to approach the texturing of the buildings in this scene I've been working on. I want it to be portfolio worthy and I also want it to show that I can texture buildings using work ready guidelines. The problem is, I'm having a hard time figuring out what the general method is by looking at…
Hey guys, we're looking for some talented people to join the Gears of War team at Black Tusk Studios (www.blacktuskstudios.com) here in Vancouver, Canada. We have several contract positions for Environment Artists and Level Artists. Were looking for Junior to Intermediate candidates so send in your resume and portfolio if…
I have a duty of making a massive environment for an MMO game. Im blocking out yet. Basically it's a dome which is almost 1.5km wide with 3 big tunnels connected to it which would lead you out of the dome. The problem: You are now aware of the dome being so huge. due to it's shape, size and limited time I'm not able to…
Hey guys, i finished my latest environment for the portfolio and i wanted to share it with you, this time is an anime style classroom that i wanted to make to see how far could i go without any retouching after the final rendering, all the images that you see are rendered in real time using Unreal. My main sources of…
Hi there, guys! I am quite new here, as well as I am to 3D-art. I recently started to learn and train myself on creating environment assets with some kind of modular use and tiling textures... Not quite got the hang of it yet, but as I said: I just started... I want to show you my first real project! So, to start on a…
Final piece for my individual project at University. Not all the construction process is shown, most of that is on my university thread, just a general breakdown. I have tried to make my own interpretation of the outside area surrounding the chamber, in the actual movie it is very dark, and shows a second chamber behind…
Hello polycount community, We are an experienced team with many of us having AAA experience under our belt, using this project to give our art a purpose instead of just making cool characters, guns and gameplay systems randomly. It is kinda boring making cool art in the freetime and then never seeing it ingame haha. So…
"Greetings Polycounters. We are looking for a talented environment artist to work on Squad. We are making a realistic teamwork based shooter with 100 players, large maps and vehicles. We had a successful kickstarter last year, and are currently in Early Access on Steam, with a healthy playerbase and around 350,000 copies…
This is an opportunity for concept artists to explore their skills in illustrating a medieval/Romanesque type of environment. We are looking for a skilled concept artist to help bring our Romanesque Environment to life. That includes color schemes, doodads and other objects to fill the space, and overall atmosphere. As of…