Hey guys, after seeing a thread about revealing the input object for a Boolean in Maya, i realised that Maya had procedural Booleans under the hood (athough not 100% bulletproof). So I went to work making a script that i would love to use, and that others could use. This script doesn't add any new functionality to Maya it…
Hi, Normally if I get stuck a a projrct I doodling around in 3DMax, just creating forms, parts etc. Over my last projects (all low poly) I sketched a spaceship which I finally fall to and no I want to bring this "sketch" up to a full fledged high poly model. My problem is... how? Here are two renders (wireframe and plane…
Hi there Polycount! More info on the model at the bottom of the post: The fur cards for the arms and shoulders were setup in zbrush with fibermesh. I wasn't quite happy with the result, so I manually placed the ones around the legs. I'll be going back to the other armor parts and adjusting the card placement on those. The…
Hi Polycount, this is my first artwork thread. For my university module we were given an assignment which is basically the Brawl challenge, for mine i chose to re-imagine the Training Dojo from Mortal Kombat 9: My re-imagination design was to first take the original scene, age it and have it neglected and then combine it…
Hey everyone. I've been chipping away at this project steadily for the past 2.5 months or so in my spare time. A bit of background info: My main goal of this scene is to more or less nail that "Diablo" feel, especially Diablo 2, with a bit of the texture saturation qualities found in Diablo 3. This is my first attempt at…
I'm currently working on three different sci fi consoles/panels. all three concepts are from the swtor game. I am finishing tweaking the bake on the first one, the second one im finishing the blockout, and the third one has yet to be started. my goal is to get them all baked first then texture them all. Second time baking…
2D/3D Pixel Artist RESPONSIBILITIES · Work with an internal art team day-to-day · Work with Art Leads and Producers to meet
deadlines · Actively accepts direction from the art dept.
leadership · Ability and willingness to work with the
various disciplines to ensure consistency between vision and implementation of
all art…
I am about to set up a portfolio reel that will be sent out to a few game companies in Vancouver and wanted to know if you guys have any tips or suggestions on how it should look. My reels in the past have been crap so I am hoping to make a killer one this time around. All I can think of is having the model rotate with a…
Hello friends. Some jerk attacked my website host and the portfolio is down as a result. Oddly enough at the same time I was designing a new layout anyway. Here are some jpgs of the new layout as I don't have the website functioning yet. The design goals are: - Idiot proof layout - Pure html (no fancy animations, no…
Alright well I decided I wanted to see how a weapon would look in our engine at work with a decent material and good maps on it in comparison to other engines I've made FPS weapons for and seen be made for. so I finished this 1895 model I did a high poly for a few months ago and textured it. I decided to stick with a…