The entire Marmoset team is proud to announce the arrival of the next generation of our real-time rendering suite: Marmoset Toolbag 4! This much-anticipated release broadens Toolbag’s horizons once again into becoming a complete rendering and content creation tool for every 3D artist. We can’t wait for you to try it out.…
Hey all, my name is Cam and I'm trying to make an environment piece every 2 weeks that would be considered game ready. I've been trying to meet deadlines along the way to simulate an actual studio environment, so I when I get a job within the games industry I'm not blindsided by the pace. I'm seeking critique as I go so I…
Now that I've got a 3d printer, I'd like to make a few things from my fave games. The first of these being a catalyst from Demons Souls. I've got the model and textures from the game (god that was a pain). They'll serve as reference for size/materials only; they're far too low-poly to be of use otherwise. First task is me…
Edit: This is a later update that I wanted to tag at the beginning to compare, past this point is all the history of this project, enjoy! Hello everyone, for the last 2 months I've been really trying to study the Overwatch art style and have taken the time to try and make a full character based off of an early Reinhardt…
Welcome, all! Time to kick off the LAST Monthly Environment & Prop Challenge for 2019! Shout out to @alytlebird @Dreyzie @jeffryfor your participation in the Voting Thread! +5 internet pts to each of you :) Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished.…
Hey all, I wrote a blog about this tool (https://www.artstation.com/thomasfraser/blog) for Maya. I've told a bunch of people about how it can speed up their modeling but it's falling upon deaf ears. Use Constraints is extremely handy when you want to choose edges, verts, or faces which have specific properties. Selecting…
Welcome, all! Time to kick off the next Monthly Environment & Prop Challenge for 2019! Thanks to all those who voted for this Challenge - it's always more fun when the community chimes in! :) Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished. There's always some…
Hello everyone, I made a post about this recently but I guess this is both a post asking for some other polycounters advice/ help for the most part. I was layed off early April due to a hostile merging company in china that layed off 80 % of the development team. Since I moved at cost from out of pocket to Washington I…
Hey all! I normally do animation, but I have a few months off and thought I'd try building a robot rig. Character setting; It's half past the future and humanity has gone batshit insane. A cult of AI worshipers "submit to the almighty singularity" and voluntarily replace their flesh with mech. Their arms and legs are cut…
Hello! I work full time and have spent the last 2 years or so teaching myself UE4, Blender, Photoshop and Substance Painter in my spare time as a hobby. I've created Roxie with the goal of creating a 3D stylish action game (Devil May Cry, God of War, Bayonetta, etc.). The character model needs to be capable of pulling off…