you might just have to bite the bullet and proceed with the next steps even if the anatomy isn't perfect. By layering clothing and armour over the character, it'll help you gain more perspective and in turn will improve your anatomy. If you work with a non-destructive workflow, you can also always go back and improve…
I managed to spend a couple of hours on the drone this morning. I am pretty happy with how it is looking now. I managed to bulk up the arms, incorporate the gills to the body itself which works alot better. I have also mirrored it across etc. I still need to make a few tweaks here and there, like the smoothing on the big…
Final ResultI'm picking these 3 for July. * And, again, we the community as a whole will decide on what will we be working on for this upcoming month. * Anyone can participate in the voting process, even if he or she doesn't participate in the Monthly Challenge itself * You can vote on multiple pieces. Simply post or quote…
POSITION FILLED - Thank you to all who applied! Midair is an extremely fast paced first-person shooter for the PC inspired by games like Tribes and Legions. The game features high-flying freedom of movement, physics-based weaponry, and player choice. Fans of FPS-Z games will feel right at home, while players new to the…
My other thread is intended to post WIPs and sketches/speedsculpts; this thread, however, is for my completely finished pieces! The best of these will be going into my demo reel in the future (target goal is February to have my demo reel up and ready) Even though these are finished, I still would greatly appreciate any and…
I was told by an artist peer that I should post my stuffs here. So just a bit of a background information about this thread. I want to switch from being a 2D to a 3D artist, I have very little knowledge about 3D and i need you guys to lead me to the right path of making a model that is usable for video game. I will keep…
Hi I'm looking to break into the biz and get work, I'm mainly interested in action-heavy animations. I'm a novice, I was a hobbyist modeler and did some animations in 3ds max using CAT and now I'm trying to figure out what should I do in regards to rigging. At this point, I'm looking to just animate as much as possible and…
Hey there, I'm sure you guys are sick and tired of these things, but the fact of the matter is I don't even know where to begin with modeling, I tried Milkshape and couldn't even figure out how to start a new file. It's just infinitely more complex than mapping for a nine-year-old game that uses a horribly obsolete engine.…
Hey everyone, I am new to polycount, and I am very excited to be part of the community. I am not a very experienced 3D artist, and I am looking for some advice on something I am working on right now. I am working on a pair of arms for a FPS game I would like to put together. I sculpted the basic forms of the arms in Zbrush…
You might want to step back from this one and pick something that you feel more comfortable with if you're so unsure of yourself to tackle it. The primary forms on this are quite simply a human(if you discount the coat) The easiest way to attempt it in Zbrush is to start with a human basemesh, duplicate it and start…