Hey guys, Having an issue with my attempt at polypaintuing a zbrush model : I polypainted it then exported it to xnormal in order to bake a vertex color map as a base. I have unchecked the "ignore vertex infos" in xnormal, so the problem is clearly elsewhere, but here's what I did - I exported a low poly base mesh from Max…
I created a tiled grass alpha, applied it to a subdivided plane in Zbrush using "Mask by Alpha", but using the brushes manually causes uneven pressure. There must be a way for me to apply pressure to the entire plane evenly. Anybody know how?
Hi. Im a beginner in Zbrush. I'm doing a character which has scale armor. Can anyone suggest me some methods? The tricky part is this kind of armor has many layers that overlap with each other. I'm thinking about Micromesh and Insert mesh brush. Some references
Hey, I'm making my first character so bare with me if I'm a bit slow. I've made some a marvelous designer vest and exported it to zbrush, the settings were 'unweld' on MD so I had more control in adding details to the poly groups on the 'seam' areas (following Patrick Anderson's awesome workflow…
Here are the ZBrush 'Game of Thrones' Assets created by me on ZBrushHangouts Meshed Up Show. This download includes a Curve and Insert Mesh Brush Sets as well as the Throne of Swords Model (.ZTL and .OBJ). Here is the link: http://www.badking.com.au/site/shop/furniture/game-thrones-assets/ Hope you like it :)
Hello, im still learning zbrush and iv noticed that often this happens in my meshes. they get those spikes or sometimes holes that pierce the mesh. im working on dynamesh and dragging with ctrl to recalculate doesnt eliminate thise. neither does relaxing, smoith brush, fix mesh or close holes option. why do those spikes…
Hi polycount, When i sculpt in Zbrush i always have trouble with keeping my mesh clean and when i looks at it from interesting views it is always look wobbly and in waves, especially when i try to use smooth after adding clay with brushes like ClayTubes and such. So, my question is: Is there a way to prevent a mesh from…
vargatom - how do you get that zbrush is a not a serious app when it is used extensively in production both in games and film industry? I though this was a discussion on the new features rather then banging on about zbrush interface. BTW zeebrush sounds a bit shit - zed brush all the way)
Ah musashidan we must have posted at the same time! Yes, you dont necessarily need uvs to texture in ZSrush. You can polypaint each polygon on the model, (polypaint) or use sliders to determine position, scale and orientation of texture items. By some texture operations you can choose uvs and there is a uv master in…
Hi guys!, im trying to figure out how people clean up cracks in zbrush? i belive i have tried everything by now, but it never gets clean and i always make a mess and or break the other side of my crack with the brush, so frustrating. Example under on cracks i want to learn how to make :D tnx