Hi polycount,
When i sculpt in Zbrush i always have trouble with keeping my mesh clean and when i looks at it from interesting views it is always look wobbly and in waves, especially when i try to use smooth after adding clay with brushes like ClayTubes and such.
So, my question is:
Is there a way to prevent a mesh from wobbliness and keep it sparkling clean as if i was modelling it in Maya?
Replies
Sometimes it's useful to make a morph target so you can restore parts of your model with the morph brush.
thanks, i'll try that