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Zbrush and wobbly surfaces

polycounter lvl 10
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SuperFranky polycounter lvl 10
Hi polycount,

When i sculpt in Zbrush i always have trouble with keeping my mesh clean and when i looks at it from interesting views it is always look wobbly and in waves, especially when i try to use smooth after adding clay with brushes like ClayTubes and such.

So, my question is:
Is there a way to prevent a mesh from wobbliness and keep it sparkling clean as if i was modelling it in Maya?

Replies

  • Shiskebab
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    Shiskebab polycounter lvl 16
    You could try the polish brushes, sPolish brush is what i use to make surfaces smoother and less wobbly.
    Sometimes it's useful to make a morph target so you can restore parts of your model with the morph brush.
  • SuperFranky
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    SuperFranky polycounter lvl 10
    Shiskebab wrote: »
    You could try the polish brushes, sPolish brush is what i use to make surfaces smoother and less wobbly.
    Sometimes it's useful to make a morph target so you can restore parts of your model with the morph brush.

    thanks, i'll try that
  • Irreal
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    Irreal polycounter lvl 10
    Let's see a screenshot of this wobblyness. It's likely that your working at too high a subdivision level for the changes you're trying to make. Broad changes at lower levels and really subtle work at the high levels. Trying to erase the wobblyness at high levels with the smooth brush doesn't really work.
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