I created a tiled grass alpha, applied it to a subdivided plane in Zbrush using "Mask by Alpha", but using the brushes manually causes uneven pressure. There must be a way for me to apply pressure to the entire plane evenly.
Use inflate in the deformation pallet or drag rectangle on brush and -100 with the focal shift. I like the inflate option since you can add small numbers and control how much it does. You can also add a smooth to get rid of jaggies.
Replies