Hi.
Im a beginner in Zbrush. I'm doing a character which has scale armor. Can anyone suggest me some methods? The tricky part is this kind of armor has many layers that overlap with each other. I'm thinking about Micromesh and Insert mesh brush.
Some references
Replies
Thank you! Those IMM brushes look awesome! I will try them
http://pixologic.com/zclassroom/homeroom/lesson/micromesh/
I have tried that brush but it wasn't working very well for me. It's so hard to connect the strokes together... you can clearly see the seams. I dont think micromesh and noise maker are good ideas for this kind of mesh.
Any ideas?
Some areas will still need manually placed scales*
For Micromesh, you'll want to use the fat one to create a 2x2 tool (or create your own). Scale it up so its just wider than the preview window. I got this result in under 3 minutes:
It might take you a little longer to make sure your polygons are square, aligned correctly, and you may even have to rebuild the basemesh to account for how you want the scales to flow.
*Doing it all by hand, scale by scale, might be the only alternative unless you want to try one of the old UV-morphing tricks alternatively.
Cryid. you are awesome. I didn't know that I can create a tiled mesh with the Preview. My problem now is the edges of the base mesh are not aligned. I can fix this by using "spin edge" for every single face but it is very time consuming. Do you have any faster ways to fix this issue?
One thing you may have to do either way is alter the actual geometry of the basemesh. Instead of treating it like a complete t-shirt shape, you may have to break it into a few different overlapping pieces that leaves a gap around the arm pits (link).
I think It looks fine now. Thank you so much, Cryrid. You helped me a lot!