Hey,
I'm making my first character so bare with me if I'm a bit slow. I've made some a marvelous designer vest and exported it to zbrush, the settings were 'unweld' on MD so I had more control in adding details to the poly groups on the 'seam' areas (following Patrick Anderson's awesome workflow
https://www.artstation.com/artwork/gQqrG).
My question is, when I export my garment to zbrush and add a few sub divs and then do a quick "polish by crisp edges" (or by groups) on a low setting, everything looks fine (pic 1). However when I drop to the lowest sub div, the two halves are separated with a big gap (pic2)... yet when I go back up to the highest subdivision, the gap is closed and looks fine ready for detailing etc.... is this normal when working with poly groups so close to each other? Will it cause problems if I were to bake high poly to low poly later? Or do I just close the gap when at the lowest sub div with the move brush and not worry?
Might be a pointless question, but not entirely sure... Any help
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Cheerio