So is anybody attending Penny Arcade Expo East for its first year? Its already sold out of three day passes so it looks like its going to be a blast =)
The Dark Prince:Goal: Xyodin wanted power and strength and the ability to take on foes on any plain. Story:Xyodin discovered an ancient witches dwelling while on one of his many journey's looking for anything or person whom could fulfill his wish, he found a trinket which looked very valuable though it was over a small…
Hey guys, So i've been look for a zbrush comp over the last week and think this would be a good one to enter, even though i'm pretty late to the party! i've decided to get my partner involved with this as a bit of a twist. as i spend alot of time sculpting doing 3d work, i wanted to get her involved. So she's done the bio,…
Hi everyone, I’m currently working on a 3D model for a class and I’ve run into some confusing normal map issues. I’m baking in Marmoset Toolbag 5 and texturing in Substance Painter, with Unreal Engine 5 as the target engine. The Issue:
When I import my Marmoset-baked normal maps into Unreal, they look perfect (DirectX…
Cranked this one out in about 12-14 hours over the course of a single day.(Base Sculpt > Retopo > UV's > Texturing > Rendering) I've always wanted to make creatures for horror games (or just any sort of 3D Modeling in general, really), so I guess this is the equivalent of dressing for the job you want, not the job you have…
you can scale the UVs going into a maya texture node and indeed that data will not be passed through when the model is exported. in principle, if you apply the same transform to UVs plugged into a texture sampler in unreal it should give you the same result - if there's a difference it could be a few things - the texture…
Update to description: "If Elof feels lucky to have found his place in life, you wouldn’t know it from his cantankerous temperament. His story began when he could no longer afford the small plot of land that he loved. His landowner offered him a position as a security guard in return for allowing him to continue living…
Hello, This is my third model in zBrush. Been using program now for 3,5 weeks. May be later i will do small adjustments to left teeth cracks and gum but over all it is ready of course later comes texturing. What do you think is it too little details or to much? Too poor detail placement or..
I have some foliage objects I am trying to get working with light maps but the self shadowing coming from a combaination of direct light + skylight is making them really dark around areas where the geometry intersects. Is there any way to turn off self shadowing? I have tried the check boxes for receive and cast shadows…