beast lightmapper- turn off self shadowing?

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AlecMoody polycounter
I have some foliage objects I am trying to get working with light maps but the self shadowing coming from a combaination of direct light + skylight is making them really dark around areas where the geometry intersects. Is there any way to turn off self shadowing? I have tried the check boxes for receive and cast shadows and neither of these do what I want. I have also been testing giving the objects 0 lightmap uv space but that is hacky and they end up coming out really flat and dark. What I would like is for them to receive shadows from other objects but not self shadow.
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