I'm having an issue with smoothing pinching in Marmoset that I can't quite seem to fix and would really appreciate it if anyone could help me out. I made the model in 3DS max, baked my maps in Substance Painter and am rendering in Marmoset Toolbag 3.08. Here is the wireframe When I import the model into marmoset with all…
Hi everyone! This is my first thread here on Polycount. I'm a student in digital arts en entertainment and I passed my first year last month. I've been busy too long on this sword for Skyrim, but it is almost finished. It is the Dark Repulser from the show Sword Art Online. C&C would be most appreciated, although I'm…
Anyone else having any problems with the December beta? I downloaded it and opened up an earlier file that I worked on with the august version of the engine.. And I'm down to approx 0.1 fps here. Tried re-saving the package and map. Restarted the program. Disabled PP and other various volumes.Re-build the entire thing, but…
I've been practicing my Sub-D skills on modeling the MP7 from Heckler & Koch: ( Fun fact: It's pronounced "Coke." Get your mind out of the gutter! ) Here is the Sub-D'ed model on Sketchfab: (Fullscreen Link HERE) [SKETCHFAB]pWybN7x94CHY9vscaa9Qve9kmDu[/SKETCHFAB] ...No, the LED in the flashlight is a square, that's not…
Hey Polycount! For one of my modules in my last year here at Staffordshire University, I was tasked with redesigning/reimagining a fighting game character. I chose none other than the man himself, Scorpion. I actually when through a couple concepts, most of which didn't stray too far from the original design and ending up…
Heyloo everyone! I'm FAIRLY new to the 3D scene, I started roughly 18 months ago, and I've mostly self taught through experimentation. I do apologise in advance If I've missed out any crucial information, I'm more than willing to provide further information if I've forgotten to mention something. Anyway, I'll crack on to…
I've decided to start a thread where I can show progress on things I've been working on outside of work. Progress has been slow lately and I'm hoping that having a thread to update will help keep me on track doing work on a more regular basis. My primary goal is to improve my modeling, texturing, and material skills,…
Hey guys! I've been working on a relatively simple prop and semi-scene. Basically, it's a urinal with divider and a partial roof/wall/floor. I've tried to keep the polycount low as well. Basically a game-ready piece for my portfolio, which has been lacking prop pieces. I'm pretty close to being done, but I'd like some C&C…
Heya, Long time lurker and I think it's time I started to post. Looking for some C&C on this model.I made some generic woman with a hat and a dress- just mixed up a bunch of garments from the victorian era. Took a few hours to model and probably double that time to texture. I've got a lot to learn Model was meant to stay…
What more feedback do you want to get on the portfolio? I think the most important thing for you at the moment is culling the portfolio to the best 4 or 5 pieces. Your portfolio is just as good as your worst piece. After that people will be more capable and willing to give feedback on specifics, instead of on everything. I…