I've been working on a relatively simple prop and semi-scene. Basically, it's a urinal with divider and a partial roof/wall/floor. I've tried to keep the polycount low as well. Basically a game-ready piece for my portfolio, which has been lacking prop pieces. I'm pretty close to being done, but I'd like some C&C to add confidence to my work :P
Around 2500tri's for the intact pieces (total, including walls and extras), extra 2477 for the broken variations.
Clockwise: Main texture diffuse; spec, Wall normals, Floor normals (I omitted the floors' specular and diffuse, as well as the main texture's normal map): 1024 each (probably will reduce to 512).
What'dya'll think? I feel like the porcelain of the urinals isn't totally finished, like the material definition isn't quite there yet. I think it might be the specular, since it's not quite as shiny in the way that porcelain has that slightly diffused shine to it. I'd love anyone else's opinion on that.
After this, I've got some lighting, post-processing, and rendering to do. Woopwoop