Hi everyone! So my contribution for the competition is a take on a very classic sci-fi weapon. The ever so brilliant Freeze Ray! I realized that the Bizon's magazine could function as the cylindrical glass container of a freeze ray, rather than an actual magazine. This is what I've got so far I have only worked on the mag…
So after 2 yrs working as a flash animator i've finally decided i'll make my demo reel for modelling. So for my first project here's a cartoony hot rod i've made and now i'm trying to model. I don't know if the topology is good enough or I can make it better. I want to make the car's door fully functional. Is this topology…
This is a function that I almost get how works :D BUT almost. I have 2 similar rigs as it needs. But the one is scaled down to maybe 40%. So I merge the animation from the bigger to the smaler one and it pops and looks to me bigger. So I use measure to know if it is just me or it is really bigger. And it is bigger so maybe…
I have a non-humanoid character in various forms having different topology, but share the same bone conventions that everything is parented too. I need to add a ability for different variants to share the same animations and ignore bones such as back spikes. Doing this would take a great load off my back and help me add…
Hi guys, I have released Advanced UV Normalizer v1.4 for 3ds Max. http://www.polytools3d.com/normalizer/ It is an extension of the Normalize function found in PolyUnwrapper and it allows you to use custom Texel Density to normalize the UV Shells across different models. So you can pick up the Texel Density from one model…
Hey, Small improvement: Always when I import things to bake, I intuitively select the "High" or "Low" group and then import, but it never places the imported models where I had my mouse, requiring a drag and drop function regardless. Would be a cool & easy workflow / polish improvement if it just would put it at the…
just a couple of quick questions about max (using 9, 32bit) Any way to get .obj import to speed up? I need to import hi poly meshes but it always seems to hang (/import for an hour) and its really slowing down the process. And, any way to make the import/export function default to .obj files? I'm fed up of having to scroll…
Well I've finally got a functional demo I can show to folks. This is running smoothly on my iPhone 3GS. The vehicle physics seem to be working well, all GUI elements are scaling to non-retina resolution properly, so I'm pretty happy so far. Next up is proper environment art, implementing AI and LODs for AI. [ame="…
I want to create a grid of random characters. I am new to functions and FXmap/Pixel Processor. It's possible to chain together several tile gen/samplers with unique image inputs of different characters, but it seems overly complicated and a pain, especially if i want hundreds of characters. Also thinking it may be useful…
just learned this recently from a programmer at work and by using it regularly i have greatly increased the stability of max. while using max, certain scripts and plugins, as well as even certain functions of max itself create memory leaks, to clear all memory, and the undo buffer type gc() in the lower left hand corner(in…