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Unity Mecanim for non-humanoid characters

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8bitboy triangle
I have a non-humanoid character in various forms having different topology, but share the same bone conventions that everything is parented too. I need to add a ability for different variants to share the same animations and ignore bones such as back spikes. Doing this would take a great load off my back and help me add more functionality to my game. Any help would be welcomed greatly, I have been looking for a solution to this problem for a while.
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