Hi guys,
I have released Advanced UV Normalizer v1.4 for 3ds Max.
http://www.polytools3d.com/normalizer/
It is an extension of the Normalize function found in PolyUnwrapper and it allows you to use custom Texel Density to normalize the UV Shells across different models.
So you can pick up the Texel Density from one model (or group of faces) and use it in another model as well as manually modify the Texel Density and Texture Size.
Hope you find it useful.
Replies
Any tutorials on how to get even texel density across multiple objects?
I've made some progress but based on the trouble i am having i must be missing something.
Happy to go into more details.