well. i didn't really wanna go down that road since it will inevitably see me baggin' them* ( * to be clear i'm really only referencing mudbox and zbrush ) my somewhat fundamental issue with these is that they err at stubbornly maintaining their respective ends of the spectrum zbrush : tools / function focused. and to shit…
nobody is counting polygons here. there will be a basemesh that's fairly dense and then there is displacement on top which pumps it up by a lot more. search for digic pitcures or blur studios or axis or whatever wireframe and you will find articles showing their basemeshes…
Hello I started school for animation. I'm an extreme newbie. I have mild experience with digital art in general. The school I'm going to is providing the equipment and software for the degree. The degree is pretty fast paced where it's a class a month. I just finished the first class which was just about like starting to…
Hello My name is Simon. I am a Digital Arts and Entertainment, Major Game Graphics Production Alumni (Howest University of Applied Sciences, Belgium) looking for 3D Artist role. I am eager to continuously push my art forwards, integrating new workflows and programs to sharpen my techniques and skills. I am currently…
Hi everyone! I wanted to let you know about Species and welcome you to join our mailing list! Species is a framework for building digital 3d characters. Its distinguishing feature is that this system unifies the processes of modeling and rigging into an incredibly innovative 3d character workflow. You may have heard of us…
Hey guys, I'm a recent graduate of Digital Design and a 3D modeller, focused on Character Art. I am currently involved on a voluntary basis with an indie project creating and texturing hard-surface models for Unreal Engine 4. I am looking for work, ideally paid gigs, but I'm open to discussing other voluntary roles as a…
Hi Guys, I've been working in this project as a final work of Digital Art Academy with Christopher Cruz from Mexico and some friends, Using a concept art like a reference, I've chosen the Blind King concept art by Tooth Wu. But I want to make my own version of Blind King, I wish make this version feels the same look and…
Do not work without concept or sketches ! The biggest mistake that ive done in a second time. And second time i've lost my time. But improvisation its very fun. Model was made in Zbrush, with a mouse and a lot of "Lazy mouse". Time to buy a tablet (can someone give some advice what would be a good start ?), i think its…
https://www.youtube.com/watch?v=SFHC9ZXAfgk&list=UU3VgWHmPhhWbe1ZGRyubrTw Product Title: Valiance Online Product Overview: Valiance Online is a sci-fi/cyberpunk, super-powered MMORPG inspired by the MMORPG City of Heroes. Valiance Online takes place in the year 2093, an era in which technology has become a primary weapon…
Hi there, I'm looking for great projects to offer my services as a 3D environment artist! Skills: PBR Texturing • Game Asset Optimization • Level Design • Hard Surface Modeling • Digital Sculpting • Handpainted Texturing • Procedural Texturing • Optimized Lighting setup Software: * 3ds max * Blender * ZBrush * Substance…