I wanted to let you know about Species and welcome you to join our mailing list!
Species is a framework for building digital 3d characters. Its distinguishing feature is that this system unifies the processes of modeling and rigging into an incredibly innovative 3d character workflow.
You may have heard of us before. Species was originally a character plugin for Softimage realeased about 10 years ago through Exocortex. After Softimage was discontinued, Species was left in a sort of limbo. But we are back in development with new ideas for an even better toolset!
We're in the early stages of development for this system and we'd love to have you along to see our progress as we rebuild this software from the ground up in Maya.
Sign up through the offer below and receive a free character model!
species-3d.com/offers/grugg-model-free
As a subscriber, you'll have exclusive insider access to our project as we develop this exciting software.
Cheers!
-Chris
Replies
Beyond the clever refitting of meshes (and a great looking base geo), would you mind talking a bit more about the resulting skeleton and/or rig ? I would assume that for it to be a great timesaver it would need to have a solid way to accept all kinds of motion files (bvh, fbx ...) so that even a small studio or individual can produce great shots without having to create animations from scratch. In other words, does your solution have some sort of built-in retargeting ? Or perhaps it is creating skeletons following a widely accepted standard ?
Please accept my deepest apologies for missing your reply. I know its been 3 years, but I wanted to let you know that after a long time in development, we are now running an open beta test, and we'd love for you to join and check it out yourself. Click the link below to sign up and get your copy.
species-3d.com/beta
In answer to you specific questions, our current rigging components are very basic FK controls at this point. Our focus for now is mainly on our procedural mesh creation system that will let you build any type of character or creature simply by defining its points of articulation. We do have plans to expand our rigging capabilities to fit better into animation workflows, but again, its still early days for us. Feel free to take a look at the videos below for more info on what Species can do currently, and our plans to add more functionality:
https://youtu.be/jOOEi72x184
https://youtu.be/a_93BtIX6sI
https://youtu.be/2LDuJT7IBBw
Cheers!
Hi everyone! I'm very excited to share with you all that the Species Beta Test is here!!
What is Species?
Species is an exciting new character plugin for Maya 2023 or later. With it, you can model and rig any type of character or creature from scratch, simply by defining its points of articulation. We're developing the slickest, quickest, and most creative character design system out there, and we'd love to have you along for the ride!
Our beta test is open to all, and of course, free to join! Just click the link below to sign up and get your copy!
species-3d.com/beta