So I'm getting a annoying problem with Maya, it wont save my settings. I have everything setup like my grid and shelves but if I restart Maya it all goes away. The only way I could save my shelf settings is with a command, does anyone know how to fix this? Help would really be appreciated. Also one thing when I do…
Hi, I'm getting started in using nDo v1.8 and following a basic tutorial (https://www.youtube.com/watch?v=xDZDWvTUz-c) and I'm wondering how do I get the cube model to show up like this: http://i.gyazo.com/2659c6fb2b57a86e9122576bda3244bf.png My version doesn't seem to offer any way to preview the normal map on either a…
I'm having a problem with Xnormals. When i try to convert a height map to a normal map, the resulting image is in gray scale instead of the colours a tangent space normal map usually has. I'm kinda new at Xnormals so I thinking maybe I'm using some wrong settings or something. Or maybe I need to do something else? I'm…
So i was playing around today, setting up a custom UI in zbrush. When I opened it back up after restarting my computer, i can't seem to get drop down menus to show up. Not sure what i clicked. Tried setting it back to the default UI and it still has this issue. For example, the tool menu doesn't show anything underneath it…
anyone ever wanted to scale in a specific direction while editing your UVW maps? max 8's default mapper is a complete pain in the ass compared to its predecessors, if your mapping the way i do. which is to planar map and stitch, and iron out any distortion manually and with a small amount of relax. but ive never found a…
When searching for reference I usually do a google image search, browse the thumbnail results and each image i'm interested in I click and launch in a separate window to check after. However a while ago google image search implemented this default option whereby the image appears in a frame and requires an additional click…
Hi, So when you use Goz to send an object back and forth between Zbrush and 3ds Max, it wipes all Vray settings and sets the renderer back to the default Mental Ray settings. Is there any way to prevent that ? Manually importing and exporting the mesh as OBJ as an alternative wouldn't be good because it breaks my mesh into…
This is how unreal handles large environments. Other engines do basically the same thing although implementation details might be different https://docs.unrealengine.com/en-US/Engine/LevelStreaming/WorldBrowser/index.html Default resolution for height maps in ue4 is 1pixel per metre (ish). You can increase that but mostly…
Thanks! We're posting the question right now. We tried to break the attributes appart, but we need to blend a sss mat. and a metallic mat., and it appears that the main material doesn't allow to connect both attributes at the same time (when I use a default lit shader it disables the subsurface attr. and when I use a…
Blender Z combine node has an "Anti-Alias Z" checkbox (on by default) in its 2d compositing mode. It makes resulting mask for color channels antialiased . Very handy feature texture wise especially for small, few pixels details, hairs etc. I wasn't able to recreate same behavior in Fusion. Wonder if Nuke has a workaround…