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Using Goz between Zbrush and 3ds Max wipes Vray settings

aintnobody
polycounter lvl 3
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aintnobody polycounter lvl 3
Hi,

So when you use Goz to send an object back and forth between Zbrush and 3ds Max, it wipes all Vray settings and sets the renderer back to the default Mental Ray settings.

Is there any way to prevent that ?

Manually importing and exporting the mesh as OBJ as an alternative wouldn't be good because it breaks my mesh into UV islands and requires manually re-welding all the vertices where my UV seams are every time.

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