Hi, I'm looking for a script that I'm hoping shouldn't be too complicated. Basically, all I need is the ability to specify an output folder, and then run the script which will automatically apply the desired name. So for example I would want to specify the output folder as 'exports' and the default saved file name to be…
I just have some questions after animating a fan using matinee last night. From what I understood I had to convert the static mesh to a mover in order to get matinee to animate it. But when I convert it the lighting becomes a lot more harsh (none of the lighting is baked, I'm using a dominant direction light with one of…
I've been following the tutorial video for Quixel colors, but as soon as I try to render out my materials using TURTLE, all I get is a solid blue map. The render is "complete", but the default blue never goes away. These are my current render settings on TURTLE. As far as I can tell, they are identical to the ones used in…
Hello, I´m using the Marmoset Toolbag 2 profile. Metalic materials are just displayed as color + gloss. Editing the Metalness makes a difference but changes the brightness?? Default Aluminum Material is just black. Metalness completely black also. Steel is completely grey and looks like grey glossy plastic. Metalness is…
The diffuse and spec color are the default values. Shouldnt it be rendered exactly like the texture? Also the mean is not low, so I dont understand why its so dark in CE. I played with the settings and found that increasing the glow amount gives a desirable effect, but Im not satisfied. I dont want to use the glow amount…
Started working on a kriss vector a day or 2 ago mainly just for practice, trying to bring together what I have learned so far in my first real finished real time asset. High poly is still a bit rough, but I hope to finish it before the end of this week. (don't mind the back part of the top receiver, and the obvious…
As they say, an image is worth 10 posts. I can't figure out what is causing these strange triangle things - they certainly don't conform to the geometry. I can paint them out in PS before importing to UT2004, but I'd rather try get decent shadows rendered out in max. I'm just using the default scanline renderer for…
For some reason I can not get any hot keys to work in the Max 2008 Uvw Unwrap editor. For example Ctrl+T is usually the shortcut to toggle target weld and I have to do it now from the pull down menu which is a pain in the arse. Anyone else having this problem? Even if I load the default keyboard setup it just doesn't seem…
Hi! It's an annoying little thing. Every time I start Maya I have to setup my Display Elements like "Polycount(!)", "View Cube", "vertex distance" again. I want Maya to remember my settings, which it always did, but now I am using 2015. Also - why does the View Cube not work in Viewport 2.0? It's kinda ok once you find…
I'm trying to bake a cavity map out of xnormal and it is ridiculously slow, like 4 hour bake slow.... Not sure what else to add, I'm baking a character using a lowpoly with an external cage file using the default cavity map settings. Normals baked out quickly without issue. Is this typical? Any ideas on what could be…