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Materials too dark?

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CDeniz polygon
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The diffuse and spec color are the default values. Shouldnt it be rendered exactly like the texture? Also the mean is not low, so I dont understand why its so dark in CE.
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I played with the settings and found that increasing the glow amount gives a desirable effect, but Im not satisfied. I dont want to use the glow amount when there shouldnt be any.
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Here it is in maya with the exact same materials, no tweaks, same diffuse and spec values (186,186,186).
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And here is the maps.

Any ideas.

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