Started working on a kriss vector a day or 2 ago mainly just for practice, trying to bring together what I have learned so far in my first real finished real time asset.
High poly is still a bit rough, but I hope to finish it before the end of this week. (don't mind the back part of the top receiver, and the obvious unfinished parts such as the sights & scope).
Quick reference for people that don't know the gun:
http://www.kygunco.com/prodimages/20178-DEFAULT-L.jpg![render3r.jpg](http://img4.imageshack.us/img4/3056/render3r.jpg)
![render2h.jpg](http://img546.imageshack.us/img546/2552/render2h.jpg)
![render1hn.jpg](http://img339.imageshack.us/img339/5063/render1hn.jpg)
Replies
Edges are way too hard and inconsistent.
Will fix that up tomorrow, still feel really lost/terrible in getting the correct hardness/softness on the edges.
And I don't know if I am asking to much, but what parts are the biggest offenders in your opinion in terms of consistency?
@BradMyers
Thanks man, and I'll have a look at yours ^^