The IndieGogo crowdfunding campaign I tried it, it's pretty cool, even though it's in very early stage there's no doubt that people liking to do pixel art will love this one. It's very simple to use, the unwrap works right out of the box and even though it's still rough around the edges everything works already quite well.…
Hi at university this semester the tutors have tasked us to develop a prehistoric creature that "functions" in UDK. It must not exceed 12,00 triangles for the final low poly mesh, texture limits are limited to 2048 pixels and a idle and walking animation must be made using CAT. I have chosen to make an Postosuchus. Here's…
Hi at university this semester the tutors have tasked us to develop a prehistoric creature that "functions" in UDK. It must not exceed 12,00 triangles for the final low poly mesh, texture limits are limited to 2048 pixels and a idle and walking animation must be made using CAT. I have chosen to make an Postosuchus. Here's…
Hey folks, I have been waiting to see if Z4 had the texturing updates that I wanted, namley per pixel and blend modes.....it didn't :( So I have gotten myself a copy of Mudbox 2011 cos of its shiney looking texturing abilities and I could do with a little direction. How are people integrating it into their workflow? Are…
Been learning zbrush this week, inspired by other polycounter zbrush threads. Created a simple barrel and brought it into zbrush. When I create the normal map in Zbrush, the normal map at subdivision level 3, looks pixelated and shows that in the 3dsmax render. When exported as an obj, into max and using the projection…
oh you are right. never needed any crazy pixel format yet. I've seen a few landscape substances. Also most of the terrain generation software make alot of use of fractal based processing. afaik the biggest advantages is the availability of erosion based simulations. But I guess thats also replicable through substance. But…
Hello, My name is Dante. Iam a project leader/2D artist of a small team (4members) in need more members for the next project. Right now, I would like to hire a few young 2D artists and programmers who are wishing to get experience in the gaming community. _1 2D pixel artist _1 2D game designer _1 concept artist _2…
Hi guys, two questions on optimization. First question: We have one texture for a bunch of objects that share uv map, we need to use two different shaders, one diffuse and one transparent. Ex. A car with a diffuse chassis and transparent windows. This will result in the windows having a large texture, but only occupying a…
Hello everyone :) ! I have a problem, that is bother me a lot of time. I making game, and need fixed "texture size" for all models. I mean i need UV map size references to model size. So if i unwrap smaller cube for example i will get smaller UV than if i unwrap bigger one. And what is important i need fixed size, so i can…
Hi, i've released a package called 2D Retro Platform Kit (2D RPK) some days ago on the Unity Asset Store an i would like to know what you think about it. It is a kit of pixel style retro game art composed of 169 sprites and 180 prefabs that you can use to develop your own 2d platform game in Unity. It is available here:…