Hey folks,
I have been waiting to see if Z4 had the texturing updates that I wanted, namley per pixel and blend modes.....it didn't
![:( :(](https://polycount.com/plugins/emojiextender/emoji/twitter/frown.png)
So I have gotten myself a copy of Mudbox 2011 cos of its shiney looking texturing abilities and I could do with a little direction.
How are people integrating it into their workflow? Are you still generating your models in Zbrush and then importing them for texturing, or is a mudbox sculpt to texture approach deemed the best option?
Also can anyone recomend any good tutorials for learning this beast?
Thanks in advance guys, I'm going to continue poking around in the program but I hope that you can help.
Replies
but there are many using zbrush for sculpting and mud for texturing...
there should be enough material inside mud to learn it..
http://area.autodesk.com/mudlife/tutorials_latest
and here on the channel...
http://www.youtube.com/user/Autodesk#p/c/823A12BCC0FDA71D/11/aqwsjLaJ-lc
one of my favourite feature are uv tiles...
im often moving uvs to the second uv space to seperate materials... and move them back after texturing...
[ame]
some really good stuff in here too.
One thing to be carefull of is keep and eye on your VRAM usage i've found pushing it above the cards limit just dumps your textures and you can loose work. so be aware of how much ram you are using.
Watching those vids id say you're better off colour grading your images before using them as stencils. if thats not enough you can export to photoshop and heal over shadow areas.