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Dinosaur Modelling in Engine Module

Hi at university this semester the tutors have tasked us to develop a prehistoric creature that "functions" in UDK. It must not exceed 12,00 triangles for the final low poly mesh, texture limits are limited to 2048 pixels and a idle and walking animation must be made using CAT.

I have chosen to make an Postosuchus.

Here's my 1.0 Final model but more changes can be made because of critique and errors that people may notice.


Clay Model
clay_progress.png

Wire
wire_progress.png

Textures
texture_progress.png

Final Model
Finished_Model_progress.png

Walk Cycle
http://www.youtube.com/watch?feature=player_detailpage&v=nNwJIUQUZVU

Idle Animation
http://www.youtube.com/watch?feature=player_detailpage&v=FZUVVj6euc4

Thanks in advance.
Darren :)
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