Hi at university this semester the tutors have tasked us to develop a prehistoric creature that "functions" in UDK. It must not exceed 12,00 triangles for the final low poly mesh, texture limits are limited to 2048 pixels and a idle and walking animation must be made using CAT.
I have chosen to make an Postosuchus.
Here's my 1.0 Final model but more changes can be made because of critique and errors that people may notice.