Hi guys, recently i got myself this quest, of getting these old models of mine and giving them a render they deserve. I made them about 3 years ago, from concept to a game ready model. The workflow was: zBrush (Sculpting) - Blender (Retopology and UV) - Substance Painter (Texturing and bake) - Blender (Render and posing) -…
Just starting this. Will post as I hit some good places to. Any feedback is appreciated. I'm fairly new to ZBrush, so any tips or pointers when I get there would be helpful. So I always start with the concept and map out how the bone structure might look. Check out some references of similar stuff. Get an idea of the thing…
Ok ive new here, was recomended to join as you apparantally give very good advice around here =) Anyway, i'm working on a mount, it's for a university portfolio (i'm applying to uni this year and gonna have an interview in a few months) Anyway heres the progress so far: Theres some weird problem with the eye when I normal…
Hey, everybody! I saw this guy in my dream the other day and decided to go for it and make him material. They are kinda blind underground zombies, they live in an ancient underworld city. They used to be people infected by radioactive bats, but since there weren't enough light - their eye became rudimentary and useless,…
i have just been working a little this afternoon on this head i just started it in zbrush today,i used my wacom, isnt it the Cutest 3d model every,haha,jk let me know what you think, Thanks,Chris http://img262.imageshack.us/img262/884/creature01vg4.jpg
I've learned so much doing this test no matter what happens every second spent on it was worth it. This is the first time I've done normals and the first time I've done a spec map. I'm pretty happy with how it turned out. I definitely struggled through some parts and have a much better idea on how to approach things for…
Hello beautiful community of polycount. I'd like your insight and C&C on my latest work. His name is Chub Chub but you can call him Chubs! I aspire to be a professional 3D Artist but I still have a long way to go, what do you think? You can also give it a better look in the Marmoset…
Hey! I've been in the industry as a character artist for nearly 5 years, and am currently looking for a new role! I'm looking for freelance contracts as my schedule is free soon, but I'm always open to an in house role as well. Please checkout my work here : www.curtad.com Regards, Adam Curtis
Hello, i'm new and hopefully i'm OK posting this here.. ? This is a model I made in Max. It's a made-up type of oryx. It's about 3,000 polys. I exported it into Zbrush, (which I haven't used before) to add detail, subdivided it 6 times and it is now around 3.4 mil polys.. and then I poly painted. (I didn't do anything…
Hi Guys, this is my first polycount post so Im a little nervous, heres a character sculpt based of a very talented friend of mine's concept art of Bezzy. (Attached below.) I started replicating but as the sculpt went on to a more realistic character i tweaked a few things and made it a little less friendly. Its a long…