Ok ive new here, was recomended to join as you apparantally give very good advice around here
Anyway, i'm working on a mount, it's for a university portfolio (i'm applying to uni this year and gonna have an interview in a few months)
Anyway heres the progress so far:
Theres some weird problem with the eye when I normal map it - it looks like theress a face sticking out of it (but there isn't), I have no real idea how it's happened but if anyone knows why / how to fix it i'd appreciate it
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I may re normal map it as i'm not too happy with how it turned out :S.
Also any tips of lighting / tutorials you could direct me to on lighting would help :S.
Replies
http://67.15.36.49/ffa/tutorials/tutorialsmax_rend.asp
any reason for the weird bit around the eye would help .
The images you posted don't make it easy to see - the bit you want critique on is about 10 pixels across, and is white on black. A good technique is to render on a neutral background, with wires overlaying the image.
For example -
take a few better shots and post those instead
Heres some closer renders of the eye area :S:
Also any tutorials on painting textures would also be appreciated as mine always turn out rly bad lol :S
Any texturing tutorials anyone could direct me towards would be sweet thanks.
in your wire overlay, you look like you took a solid render, and a wire render, and pasted the wires over the solid. I can see the body through the legs, and the leg through the neck. While I love cubism, it makes it hard to give feedback.
Have a look at the other topics here, and look at how people are presetning their work. Some are easy to read, and some are not.
http://boards.polycount.net/showflat.php...;gonew=1#UNREAD
Did there used to be a sticky? I could write a new one I suppose
Any help on that too would be great lol :S
While I love cubism, it makes it hard to give feedback.
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lol rick.
okay, do this...just apply your material whatever it may be...then click on the little color that is default in max...for instance, when you make a cube...and it is pink, the little box of color if you double click it, you can change that to black...now set your material in the material editor to grey. Then hit f3 or f4 I forget which one and it will show the black color as your wireframe and the grey color as your material underneath. Then hit the Prnt screen button on your keyboard. Photoshop, new doc, Cntrl+V, crop, save as jpg.
the end.
And there are better ways to wireframe of the model.
And yeah I noticed that and really would like to know why it happens :S.