I've been working on a hydraulic lift cart for class. I haven't started on my texture yet, but here is my finished high and low poly: The long handle in the back does have an unnecessary edge down the middle (it isn't mirrored) but I'd have to rearrange my UVs and I have a deadline looming. <:(
Is this a thing? I swear i was reading an article the other day about this exact topic. I am currently learning fusion 360 and my pipeline is fusion for base modeling Export in MOI3D as FBX Fix the geometry if needed and unwrap in blender bake in marmo texture in substance. The more im getting into CAD the more im…
Hi there, I wanted to ask a quick question about perspective. So I'm practicing making basic boxes using perspective, I'm using pencil and paper. My only gripe is how long it takes compared to digital, where you can shift + click to make a line. I want to switch to digital temporarily to learn perspective, is that ok to…
there was a thread on here a while back (i believe) where someone went over creating a material / shader in UT2k4 for car paint.. anyone happen to have that laying about or remember what the setup was?
I have wanted to bake out a proper normal map for a while now using a combination of floaters and built-in geometry, with no cage tweaks or Photoshop manipulation. Looking around my room I found a Lynx can which seemed to be suitable. Like this: All images are viewport screenshots using GrabViewport. Firstly the high poly:…
Hi, i have 2 questions. How can i preserve brush intensity when changing its size? In the screenshot the strokes have same Z intensity but different Draw size. And how can i use Layer brush with square alpha without having jagged effects? Because when i decrease the focal shift the layer brush looks weird. Thanks in…
Sorry for making a whole new post for this, but I wasn't sure where I should ask it if not here... I'm just working on cleaning up my model before texturing, and just yesterday I heard one of my teachers saying that it is far better to cap a cylinder with parallel quads than to tie them all off to the center, like they are…
Heyo! I am creating a floorplan in Blender from an svg. The client uses Sketchup and needs the floor of the model to be either attached or at least a perfect outline of the outer walls. It needs to be exact to the outline or it will not render correctly. I have an svg I have used to create the walls, but I am having…
And, i am here again :) Carefull - long post here. Did a lot of research. Searched all possible options via google - seems like no one models mid-poly cars these days :D What i am trying to achieve: nice smoothed mid poly car model with proper reflectons and without normal map on its body. Stuff that we can see in every…