i am not using the clone tool. viewport canvas is not used here at all, i am using a camera per pixel technique, i've rendered a side view of the model and baked it into a plane mesh, and using the camera mapping modifier for projection. but i dont get why some parts of the model are grey
The general idea is having a mesh where both body and the head joined with a smooth, no seam surface. Then using "data transfer" to transfer vertex normals orientation from joined model to separated ones Maya > attribute transferBlender > data transfer modifier. Max > normal theft script or something less ancient maybe
Completely volumetric explosions for Unity. Casts self shadows, has modifiable flames, opacity, smoke density and light dissipation. The best part is that the entire thing only uses two 2K textures for the animation and the smoke shape is constructed within the shader.The limitations are that you can see resolution…
I new to using Atlas files and am wondering is there an automated way to use them in 3DS Max. Currently I'm building a set of flat planes and applying the atlas texture manually with UVW Mapping modifiers and texture cropping. Is there a quicker way or piece of software which I'm missing that can automate this process?…
Hi there. In the 6+ years of using Max, I´ve never encountered this: What is it and how to turn it off? You see to polygon elements (same object), one moving and then automatically snapping to the right part. No, snapping is NOT turned on. Any hint welcome : ) edit: it is welding, not only snapping. edit 2: it was the weld…
'Hoy there, guys. I recently discovered how essential being able to modify an objects normals seems to be from the Vertex Normals section of our wiki here. Unfortunately, all I have is Blender and it doesn't have that functionality. Is there any way for me to accomplish this without spending thousands of dollars for Modo,…
This is a character WIP that will be used for both a rendered movie and real-time. The uniform needs to be recognizable as russian, but it is not essential that it is "correct". Face texture was made from photo references, I need to modify the shoes still, and do finishing touches to the model but I'd like some feedback at…
as by request in a recent thread here it is. The macroscript allows a biped to be linked to another object. The Biped's horizontal/vertical/turning keys will be modified to match the objects'. Optionally additive or original key useage is allowed. Ideally to use "motionmixed" gameanims to follow a path. be careful with the…
I am finishing up my summon (yay), and I am wondering if I need to be bothered with hitboxes? They seem to be automatically generated and I'll have to use gcfscape and other things to modify them... Is there anyway to do them in maya or 3ds max? The reason is that certain particles are engulfing the whole body instead of…
Hello All, We are looking for a 3D character animator for an Unreal Engine 4 game project who have experience with re-targeting using Human IK to re-target animations to our player characters, modify and create new animations. Please send me a private message if you are interested with your portfolio and rates. Thanks.