This is a character WIP that will be used for both a rendered movie and real-time. The uniform needs to be recognizable as russian, but it is not essential that it is "correct".
Face texture was made from photo references, I need to modify the shoes still, and do finishing touches to the model but I'd like some feedback at this point before I proceed to finish the texturing.
Thanks,
Replies
Face came from photo refernce, yes, but had to be modified alot to fit the uv's and such.
His uniform will be a challenge, I am not very good at painting cloth, most of the work I've done has always required heavy use of photographic refs, but I'd like to texture this model more by hand, less by photo.
A question for anyone: what's your preferred method of texturing, laying out uvs then texturing, or vice versa. I've done both ways, but I'm curious what kind of workflow people use, as there are very talented people here.
I think I need the uniform to have a fabric texture to it, something to offset the dark grey.
Painting details into dark clothing seems more challenging than light clothing to me. I've started adding wrinkles and folds, and I also added more yellow/red to the face and skin, and made another head texture.
I may go ahead and rig him at this point, and put him in a more normal posture to make it easier to see if his details look "right".
/ducks for cover
This is looking good though. You're doing exactly what needs to be done to the face texture to get it more in line with hand painting the body.
I'm glad use of photographic reference isn't frowned upon, every employer I've worked for so far always wants photo-realism, but I don't want to be limited, and would like to get my skills on a par with what I've seen here at polycount, some incredible talent here.
Funny you mentioned hands earlier Daz, as I didn't spend too much time beautifying them. /my turn to duck
I still feel like this lacks that finishing touch, I just don't know where to proceed at this point, so any comments/crits are appreciated.
This is from the official book of soviet navy Regs (Current)
this is for a "Warrant Officer" which is the equivalent of the American Navy C.P.O. Note that his ushanka (hat) is black rather than gray. Also note that the opening of his coat is consistent above and below his beltline. If the split at the front of his coat is geometry, you may want to move it to the figure's right side, in line with the buttons of his coat (and overlap them the layers, or just portray it as a line on the map.
The belt buckle has a "Fouled Anchor" superimposed over a star outline. the buckle is no wider than the width of the subject's fingers across all the middle joints.
Current rank Insignis
WW2 Rank Insignias
Enlisted's Ushanka (Note the Naval star.
Officer's Ushanka Note the more elaborate Insignia
Hope this helps.
Scott
john
I knew I would be off on the authenticity of the uniform, I had mentioned in the first post that for this project it wasn't crucial that the uniform be perfect, just recognizeable as russian. However, I will make some of the changes you mentioned, and I appreciate the feedback.
The folds of the cloth I do need to enhance, I am not very good at painting cloth, but will revisit this to try and make the clothes look better.
Tried to enhance the folds a bit better with some shadows, most of the references I've found for dress type uniforms don't have many folds or creases, (or they're not noticeable) I don't want to overdo them, I still can't seem to nail em just right tho.
I'm gonna have to move on at this point to stay on schedule, the comments and feedback were much appreciated.