I new to using Atlas files and am wondering is there an automated way to use them in 3DS Max. Currently I'm building a set of flat planes and applying the atlas texture manually with UVW Mapping modifiers and texture cropping.
Is there a quicker way or piece of software which I'm missing that can automate this process?
Thanks a lot
Replies
This is something you'll want to post in Technical Talk - you should be able to get a lot of assistance there from people who are far more script-minded than I am.