Hello All! My name is Travis and I would like to tell you about the Wisconsin Game Developers Summit, an event that I believe many on this forum would be interested in. The Wisconsin Game Developers Summit, or WGDS, is a games summit being held in Milwaukee on April 20th-21st, 2013 at the UW-Milwaukee Student Union. The…
I started working on this project this week, so I thought I'd start a WIP thread. My target for this project is going to push my abilities to make the character look as realistic as possible, as this is a rendering exercise more than anything, so any tricks that I can use, will be used. The rendering will be done in VRay.…
Hello Polycount! My name is Igor Titov. I currently study at University of Hertfordshire in the UK and I am in my final year of Games Art course. I am going to graduate around May of 2013 and from now on onward I will try posting as much work as possible to get necessary feedback to improve my portfolio. Any advice how to…
Hi Polycounters!!! This project will be my first serious attempt at the complete production of a game character. I have a background in 2D concept art and as of late have been extending my skills in the 3D arena. I've chosen the champion Gangplank, and a skin concept of my own being a wild-western sort of…
Hey folks:] Since the recent expansion of World of Warcraft (Cataclysm), there have been a few model upgrades for the leaders of the different races. Not all have been updated however onein particular being the Troll leader, Vol'jin. So as a fan of the Troll's I wanted to make a unique model in a way thats fitting to the…
Hello everyone ! Here is a new project : Core's Office It's a project i started a long time ago and left aside that i decided to reboot. So i want a sort of office miles under the ground in a secret lab (a bit like Portal) . And behind the windows you can see a gigantic core that produce energy . I really want a…
Hi! Nice update :+1: I think currently the lighting looks a bit cold/white. How does it work, is it baked? Would be interesting to see how it looks with some more colored bounce light reflected from the painted buildings. Some elements could use some sort of AO to ground them, for example pots and window frames. On a…
**Update 02: Messed around with the lighting and volumetric lighting (still figuring out how to round out the fog, may have to make a different approach because I'm not very happy with the overall look of it). Went back and repainted the nature platform in substance painter, brightened the colors and altered the textures…
Hi all, its been a few weeks since I lasted posted an update of this project, so I thought I would give a quick update on what I have been up to. So first I have been working on refining the models and creating the proper low poly versions. I'm almost done with this processes all that is left are a few props. I redid most…
The animation is just a list of vectors. Imagine like three vectors (position and rotation and scale) per bone per key. Even if you write this into a text file, it won't be heavy, even if its long. Its really just a few mbs of memory or usually much less. The problem with skeletal meshes is that the bone update is…