Hi Polycounters!!!
This project will be my first serious attempt at the complete production of a game character. I have a background in 2D concept art and as of late have been extending my skills in the 3D arena.
I've chosen the champion
Gangplank, and a skin concept of my own being a wild-western sort of gunslinger/sheriff. I noticed his rival Miss Fortune has a Wild Western skin so why not Gangplank?
GANGPLANK: THE BILGEWATER BAILIFF
Gangplank would set sail, travelling to compete in The League of Legends. For many months at a time Gangplank would be away at sea, spreading his fame and increasing his fortune.
Upon his return to Bilgewater he would find it to be a den of thieves, full of corruption and no hierarchy. Gangplank's authority and reknown was not recognised in his own town. It was time to set things straight and show the citizens of Bilgewater who's Boss. Enter THE BILGEWATER BAILIFF!
MOST CURRENT UPDATE/PROGRESS
REFERENCE
INITIAL CONCEPT + LOW POLY
SILHOUETTE EXPLORATION
I'm using Blender for the modeling and Photoshop for concepting.
Update: Going back to 2D concept stage with b+w silhouettes to refine some ideas, in order to make the design more visually interesting.
Replies
Now time to get Sculpting!
My crit would be to review the proportions a bit, with longer legs and chest. Gangplank has a regular human build and I'm afraid that in-game, these "compressed" proportions might be emphasized by the camera angle.
Keep it up man!
Update: Clothing and accessories. Still much more to be added and detailed.
andyvargas: Thanks for the encouragement, it's very helpful in making me put in the extra hours and effort.
Taking me a while since I'm learning alot as I go, and testing different techniques for future projects. Dreading the point where I'll need to retopo.
Been a long day.