Hello Polycount!
My name is Igor Titov. I currently study at University of Hertfordshire in the UK and I am in my final year of Games Art course. I am going to graduate around May of 2013 and from now on onward I will try posting as much work as possible to get necessary feedback to improve my portfolio.
Any advice how to improve my website will be appreciated as well and will be taken on board. I will be updating it within a month or 2 time.
I am starting 3 month internship at Sony Cambridge on 19th of November, and potentially its my foot in to the big world. However I still feel like there is a lot for me to improve at.
Here is my portfolio website:
www.titov3d.co.ukSome of the work I did:
30th May 2012:
Year 2 film
http://vimeo.com/42977826#
Showreel plans:
1)Tea House, island scene.
2)Modular building from Paris in 1960. Which is going to be used in final year film.
3)---Yet to be decided
4)---Yet to be decided
Showreel "Tea house" scene WIP
Tea house and props inside are at 10.5k tris.
Updated on 1st of November 2012.
Thank you.
Replies
the black surface feels like marble with rust, and paint is so bright that it looks fluorescent.
btw, did the top part and bottom part actually need so many horizontal edge loops?
Also the url for the portfolio doesn't seem to work.
Reduced polycount from 7800 to 6637 tris.
We have won UHAnimation Games Art Award 2012″ on 30.05.12 which was a huge surprise for both of us, as the competitors were really good and better than us I think.
http://vimeo.com/42977826
P.s.- not sure how to embed vimeo links
Some of the WIP shots close to final film:
Also front grip shouldnt be just noise, but original weapon has such a "hole-ish" material used as seen here
EDIT: I just noticed I didnt see ur images very well, and I thought ur gloss is actually diff map, so ur black color is okay I guess, but try to play with materials and spec map a bit, make spec stronger