I have never made a color palette before. I just finished watching this tutorial which I really enjoyed: [ame=" https://www.youtube.com/watch?v=9kQllLy_X4I"]How to Choose Colours that Work! - YouTube[/ame] But it was geared towards making a painting in Photoshop and not really aimed at a game engine with a lighting system…
I'm fully expecting the answer to this will be "that's not possible". I've got an effect I'm working on at the moment, building off a tutorial for creating a money style effect using multiple layers. The guilloche patterns are used as mask selection image that's been copied once for each time the patterns will be applied.…
This is my first attempt at UV-Mapping and texturing. I viewed a tutorial from a very helpful member on here and it helped me out alot, and i think i have a better understanding of it now. So since then, i have been trying it out and doing some stuff. I attemped to UV Map and texture a very simple, 1985 Monte Carlo Hobby…
Hello. I've been working on a minotaur character over a few sleepless nights. I plan on rigging him and get him into UDK for practice. Before I start uving or really working on details I would appreciate getting some crits on shape or anatomy etc. Few things I've been wondering about: 1) I'm kind of unhappy with the shape…
I put together a quick overview of my current hair production techniques. It's not a blow by blow hour long video so you won't be learning the intricacies of any of the programs I show, so I recommend this tutorial for developers with a basic to intermediate knowledge of Zbrush, Maya, and Photoshop. However, the great…
When I look at most tutorials on texturing, the focus is mostly on technical things like unwrapping UVs, creating brush presets etc. There seems to be very little attention give to actually exploring how color and light interact and are communicated through texturing. Are there any resources that deal with this subject…
Hi, I'm new to the world of 3D sculpting and I'm currently following a tutorial based around Simon Blanc's No-More-Wine sculpture and have a question. My model is quite simple, and in order to get detail in the face I've had to subdivide the model. I'm at 6.725 million active points. After I've finished my ZSpheres and…
I am pretty sure there are no "rules" about prices, its whatever you want to set your prices at. Artstation is a really global marketplace so you have people from around the globe selling their work at different price levels. In general I do feel people tend to underprice their assets, especially tutorials and stuff like…
1. Since you looked at the Ultimate Career Guide already, I'd assume you'd know that there's a variety of tutorial/resources at your disposal. I'd recommend Raf Grassetti's anatomy set if you're looking to focus more on character sculpting and zbrush in general: https://gumroad.com/grassetti Outside of that, it would do…
Hey everyone, So, I've started working on this car model. Plan is to model it in 3ds max and texture in painter. Wanted to try something a bit harder to model here so picked this cool old Datsun I saw online from the 70's. This is the first car I've ever modeled so I'm kind of just winging it after watching a few low grade…