I put together a quick overview of my current hair production
techniques. It's not a blow by blow hour long video so you won't be
learning the intricacies of any of the programs I show, so I recommend
this tutorial for developers with a basic to intermediate knowledge of
Zbrush, Maya, and Photoshop. However, the great thing about this
workflow is that it doesn't require any one program (maybe Xnormal
because it's awesome).
I've struggled to find an up to date overview of hair production on
youtube, and I wanted to fill that void for intermediate artists still
trying to figure out some higher level production needs, like hair.
These concepts and techniques have been pulled from various sources
around the web during my travels to learn how to make game hair, so if
you've seen some tutorials, or have supplementary info please share it
here. And of course, if you have specific questions about anything I've
done in the video I can definitely answer them.
Hope you find this useful. --
https://www.youtube.com/watch?v=6oMe9xvr6fI
Replies
I used to work blind without hair textures and would struggle to build out good hair layering and flow. That was mainly because I didn't respect the amount of time needed to create good hair, so with this approach it's about front loading some of the work to make getting to the final result less painful. I find beginner/intermediate 3d artists get into a rigid task flow, where first you model, then you retopologize, unwrap, bake, texture... With hair that just doesn't work well.
Thanks for watching man, I really appreciate it.