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Minotaur sculpt - crits appreciated

polycounter lvl 13
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amoeba polycounter lvl 13
Hello. I've been working on a minotaur character over a few sleepless nights. I plan on rigging him and get him into UDK for practice.

Before I start uving or really working on details I would appreciate getting some crits on shape or anatomy etc.

Few things I've been wondering about:

1) I'm kind of unhappy with the shape of most of the fur and the legs. I've seen many hair sculpting tutorials for zbrush but not as many fur sculpting tutorials. Can someone give me any tips with this or perhaps a link or two.

2) Can I use skin morphing with UDK similar to what you can do inside 3dsm? or maybe blend between two normal maps according to the pose the model is in. I'm not asking for a detaild guide here, just if its possible or not.

Screenshots of sculpt:

unledpan.png

87075644.png

back view

arm from below

hand from above
I haven't worked much on the hands yet, just roughly the shape but I would appreciate any criticism.

head other side

86368835.png

31996362.png


Thanks.

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