Hello. This is my latest project and i am kinda stuck in the sculpting process. I am trying to create a stylized character with inspiration from the Overwatch style. I would like some feedback/critiques on how it looks so far and what I can improve on. I especially would like some tips on how to improve the face and make…
Hi im new here on polycount i would like to ask you guys for critique and tips , advice. I would like to get a job at game studio working in art team where i would be able to express my creativity and proof myself that i can be very capable artist although im chasing this goal hard, trying to improve i never had chance to…
I'm using mParticles to try and create a title sequence, the letters of which burn into paper and flake away in a soft wind. So I've started building this with the letters all fragmented and chosen within a mP Flow Birth Group system and everything works like I expect it to - except I can't seem to find a way to control…
This is just a character im making for fun, and i was very pleased with the actual model and i dont want this to go wasted. For some reason i cant get muscles right because im pretty much winging it because ive never seen any techniques before. If you guys could guide me through this it'd be great. Form: My attempt at…
Is it better than what is available in modern 3d soft: Max, Maya, Blender? I mean for static modeling . Not only for a human wear but also some tents , covers etc . I always model such things by hand in Zbrush. Have never been able to get truly real look from any Max or Blender simulation. It's always somehow a bit off and…
Hello all! I am creating this thread to document
my progress through a personal project I'm working on. I had sketched up idea for a scene
composition a while back and have finally started it. After seeing
some photos of old retro gas pumps, I thought they had some really
nice forms with soft rounded corners that could…
Hi! I posted this question in Technical Talk as well, but thought I'd up the odds of responses by dropping it in here too. We're starting pre-production on a game at my company and I'm gathering some reference for attractive character lighting solutions. I have to say Mario Galaxy's soft, diffused look with that bounced…
Hello, I'd like to ask two questions regarding dDO, I am new to that soft and I know almost nothing about texturing. Can you tell me how can I import an obj file as one ? I have a prop, that I've created in Maya and why I try to load it in dDO, it gets seperated to few "meshes". That makes further texturing a real pain. I…
You need to know what your long term goals are. If you specialize I think it's easier to point to specific peak in the distance and say, "that's as far as that route will go." Maybe it is everything you want, maybe not. If you focus on understanding bigger picture and develop key soft skills you can go a lot higher as long…
Does that explain why the area around the needle valve is all weird looking? I was told to make my edges soft, but I guess in Maya I selected the entire thing and forgot those edges. This model is meant to be background decoration, so there is a limit. It was originally more round, but I was told to remove a certain amount…