UPDATE 7/10/2013 Polypainting progress... LATEST UPDATE: Low-poly & bakes done, on to texturing!! Greetings, Polycount! I've finally worked up the courage to start posting here in hopes of improving my skills and connecting with fellow travelers in this Wacky World of Game Art!! Been in school for a while, and now it's…
Hello, me and a friend decided to team up and try to make some items for the game. We decided to start with the anti mage, and started with the weapon. here is the concept: i started modeling in 3ds max and did the base mesh. And here came some problems so i was hoping you could give me some pointers. one thing i tried was…
Hello! This is the first time I've posted on polycount though I've been reading the forums for many years :) I'm studying my senior year as a game artist and I'm starting to compose a character portfolio. I will mostly work on this piece alongside my other courses, so apologies if updates become rare at times :) The…
Hi, This is a spaceship scene I'm trying to make in Unreal Engine 4. A somewhat side project I've been working on. I'm thinking of it as light cargo / spy ship that was perhaps stolen in the prototype stage. Designed to be home then a command post and staging area for a small team of 6 - 7 crew. The backstory and role will…
This is about characters which will be rigged and animated later for games/tv. Do you build a low-poly base model with correct topology in maya/3dsmax/modo and then go to zbrush/mudbox to sculpt at high res, and bake maps and back to low-res in maya/3ds OR or is it quicker to start in a program like zbrush (which has more…
Hi everyone. I would like to know what you think of my
progress from almost a year ago to this point. I got ZBrush last August and
have been working mainly on organic sculpting and anatomy thus far. Here are a few of my
pieces in order from my first project to my latest finished project. Is this
progress fast enough for…
I thought I might create this sketchbook to log my progress. But before I post some images I think some more information is need. I am a student living in the UK but I am not studying game design or anything to do with art really. So I just do this in my spare time to relieve some creative energy. So I have no formally…
I want to become a digital sculptor for characters, but I really need to practice and learn anatomy. Ideally, I want to be skilled enough to be able to make ecorche sculpts, and to be able to use brush strokes purposefully and with anatomical accuracy. Questions: 1) Do you mainly learn by doing anatomy studies via…
I have been an amateur 3d artist for a little over 3 years now, my modeling and texturing skills have improved greatly and i am happy with where they are for now. A friend and i started to develop a game last year but development stopped when i got to a point where i didn't know where to start. We wanted a large building…
Working as a Visualisation artist. The position started off really well but I've basically been forced into a position of CAD Monkey. The workload is so high there is no opportunity to even put effort into renders, the quality settings are getting lower and lower just so I can pump them out faster. I'm the only designer…