I have been an amateur 3d artist for a little over 3 years now, my modeling and texturing skills have improved greatly and i am happy with where they are for now.
A friend and i started to develop a game last year but development stopped when i got to a point where i didn't know where to start.
We wanted a large building that you can walk around, has multiple floors and many high walls. It also had a large exterior.
Modeling the building was fine, but i had no idea how i would go about texturing.
If i made it in fairly large unwrapped segments, even if i made a 4k Res texture a lot of the small areas would still be blurry.
I have been mainly making small props and i enjoy doing that, so naturally i haven't even considered learning in depth on UV mapping and texture coordinating ect.
Could anyone give me any advice or tutorials on where to start.
Should i literally just make said building with 10-20 Material instanced (UE4) and just tile tileable textures on it?
Thanks for the read.
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http://wiki.polycount.com/wiki/Category:EnvironmentModularity